2024년도 1학기 글로벌 스포츠 산업의 이해 (SAIX502-01) 강의계획서

1. 수업정보

학수번호 SAIX502 분반 01 학점 3.00
이수구분 전공필수 강좌유형 실시간 화상강좌 선수과목
포스테키안 핵심역량
강의시간 수, 금 / 08:30 ~ 09:45 / 성적취득 구분 G

2. 강의교수 정보

김미정 이름 김미정 학과(전공) 스포츠산업지원센터
이메일 주소 mijungkim@postech.ac.kr Homepage
연구실 전화 279-8843
Office Hours

3. 강의목표

The multi-billion dollar business of sports & entertainment has become pervasive in our economy and society. The business is increasingly global, reflected in the worldwide coverage of the business dimensions of mega- events such as the Olympics and the World Cup, blockbuster movie releases, global concerts, and new media market entrants.
Understanding the landscape of the business of sports & entertainment calls for both the recognition of how to apply broad business principles to sustain and grow the industry, as well as successfully analyze the technology, marketing and distribution trends that are redefining the business of sports & entertainment.

The objective of this course is to introduce students to the concepts, analyze, and activities that comprise the management of global sports & entertainment enterprises and brands, and to provide practice in assessing and solving related business problems. This course provides students with unique learning opportunities to gain insight into various management functions within the sports & entertainment industry. As such, the course provides a balanced approach to the business, providing a value-added, “real world” education in the marketing of sports & entertainment products with a considerable focus on customer or user experience.

Students will:
 Gain a framework for understanding sports & entertainment management strategies in the global marketplace
 Gain familiarity with key strategic issues that cut across the entire sports & entertainment and business landscape
 Understand the basic economic principles underlying the aspects of the entertainment industry
 Appreciate the challenge involved in marketing and managing sports & entertainment in rapidly changing technological and global environments

4. 강의선수/수강필수사항

None

5. 성적평가

Mid-term exam (individual presentation) 45%, Final exam 45%, Attendance 10%

6. 강의교재

도서명 저자명 출판사 출판년도 ISBN

7. 참고문헌 및 자료

TBD

8. 강의진도계획

Week 1: Orientation
Week 2: Understanding the Business of Sports & Entertainment
Week 3: Analysis of Global Sport Industry Market Trends 1
Week 4: Analysis of Global Sport Industry Market Trends 2
Week 5: E-Sports in Three Dimensions 1
Week 6: E-Sports in Three Dimensions 2
Week 7: E-Sports in Three Dimensions 3
Week 8: Mid-term
Week 9: Media Change at Sports Games
Week 10: Social Media and Sports 1
Week 11: Social Media and Sports 2
Week 12: The Effect of Media 1
Week 13: The Effect of Media 2
Week 14: AI and Sports 1
Week 15: AI and Sports 2
Week 16: Final Exam

9. 수업운영

Professor will give a lecture regarding the topic of the week and discuss research questions with students during the class.

10. 학습법 소개 및 기타사항

1) Critical Thinking: There are many ‘right’ answers in the sports & entertainment business. What works for one company may not work for another. It is important to think strategically and demonstrate critical thinking that describes “why” and “how”, not just “what”.

2) Clarity: Clear communications are essential in business. Please make sure you are communicating clearly in class.

3) Attendance: You are expected to attend all class sessions – plan to arrive 5 MIN EARLY and to stay until the end. If absence is unavoidable, please contact the instructor beforehand. More than two absences will result in an incomplete.

4) Respect: I will treat you with respect and expect the same. Accord your classmates, guest speakers, instructors, and staff with courtesy. Since this is a class on sports, entertainment, and media, computers and smartphones are encouraged. However, please keep your activities associated with class – do not check email, play games, or type anything but lecture notes. Snacks are welcome, but please do not eat while guest speakers are present.

5) Professionalism: Professionalism for this class means giving every project and assignment your best possible effort; it means being on time and meeting deadlines; and it means conducting yourself in a manner that is appropriate to the policies and culture of a particular environment.

11. 장애학생에 대한 학습지원 사항

- 수강 관련: 문자 통역(청각), 교과목 보조(발달), 노트필기(전 유형) 등

- 시험 관련: 시험시간 연장(필요시 전 유형), 시험지 확대 복사(시각) 등

- 기타 추가 요청사항 발생 시 장애학생지원센터(279-2434)로 요청